Recent Game Reviews
Desolation 2
Rated 3 / 5 stars September 28, 2008
Huh?
A fantastic game... sort of.
Great gameplay! ...sort of.
The biggest issue for me was the poor translation.
Other than that, I can only echo the sentiments provided by other reviewers - namely, I had the same two problems Yentass had below -
1. In most of the game scenes the DOWN arrow is placed very close to the sponsor's site. Maybe it's intentional, but half of the time I was accidentally clicking on the link instead of the arrow; Not damaging the game really, but still quite irritating.
2. During the play I ran into a bug that if the jumping monster (after I've received the roof code) kills you and you return to the last checkpoint, arrows don't appear and you're getting stuck in the game.
Although, in the end, it was a lot of fun.
The Roslin Station
Rated 3.5 / 5 stars April 7, 2008
Yes.
first, Four things before I get to more construcive criticism:
1. White sneakers. Nice.
2. Soundtrack. Also nice.
3. Photographs produce an effect and reality that you could have never done otherwise.
4. The numbers. Is there some sort of secret? An easter egg, perhaps, for finding them all?
5. Marvin Candle? Or perhaps Mark Wickmund?
6. Backgammon. Themes. You got down a lot of the thematic elements pat.
Okay, enough fan stuff. The most important part of LOST is in the EXPERIENCE. the minutae, the references and easter eggs- great for any observant fan, mother's milk for a devotee. You had plenty of both.
The whole game's emptiness creates a very... disconcerting feeling. Much like watching a good episode of LOST. Overall, you've done a great job capturing it.
-Not enough answers, but at the same time, not too many QUESTIONS. I'm not expecting any sort of LOST thing - canon or not - to have answers, but there's just not enough mystery. Perhaps you could've included the 'whispers' you always hear.
-LOTS of pictures. Nice! But at the same way, they don't always fit together. One minute, i'm deep inside the Roslin, the next, i'm in a cave. huh?
-Not a lot to DO. Other than reading notes and trying to get an idea of the story, I had nothing. There were no good puzzles, no difficulties finding my way around the island. Can't think up any puzzles? Play some games. Get some inspiration.
-Too little to click on. Even red herrings would be appreciated.
-Overall, this is actually the first LOST game I've played (not via Domus). That's too bad, since it's such a rich setting. Why does Unreal get shooters and the very concept of ancient Japan get dozens of RPGs but not a great adventure game set in the LOST continuity?
-Finally, you need to know about LOST to enjoy it. That's... about it.
Thanks. Looking forward to your sequel. Maybe you'll take my advice, maybe not. Either way....
-Good ending. Very LOST.
yes. it's for ppl that like Lost. That's how I wanted it. I don't really know how to make puzzles. But i'll try. The second one is already better.
Gateway II
Rated 4 / 5 stars February 10, 2008
Different Strokes
This is among the most creative games that I've gotten the chance to play. Well, no. It's not creative - a lot of the gameplay is just that of any other point n' click adventure game.
BUT - huge campfer here - the visual style (robots or Legos?) combined with -creative- puzzles leads to a thouroughly enjoyable game.
The story certainly starts out as minimalist, but that changes, coalescing into a highly coherent narrative by the end of the game. A vast improvement over the story-less but fun Gateway I.
Oh, and thanks for helping the blimd people.
Recent Movie Reviews
Rated 1 / 5 stars October 17, 2007
I just want to hurt you.
I've seen bad movies. Bad flash movies, too. But this one takes the cake. No, no, it goes farther. It eats the donut before beating you with the plate it was served on.
There are dozens of typgraphical errors, and the sound and video have already been lambasted enough. However...
This still is a shining example of amateur flash. like, a bad example. It's got a campy humor to it that has (thankfully) been lost years ago during the 1990s. It makes me feel good to see how much Flash has advanced since then.
Duly noted that your sprites are made by yourself... though unneccesary since there are plenty of sprites online. The voice acting is... okay. And Comic Sans in speech bubbles is -not- the way to deliver dialogue. I don't remember if you said it was your first flash or anything, but, you know. Practice makes perfect.